Sony has officially revealed the design of the PlayStation VR2.

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After announcing it in February 2021, showing off the controllers in March, and confirming the name PlayStation VR2 in January, Sony has now revealed the design of its next-generation PlayStation VR2 headgear.

The new model has a similar white-and-black color scheme to the PlayStation 5 (the company claims the two products were designed with each other in mind). While it has the same overall design as the original PS VR, it includes a lens adjustment dial, a new vent design, and a slight weight reduction. The PS VR2 contains tiny textured PlayStation icons hidden on the front and back bands of the headgear, similar to the PlayStation 5 and its DualSense controller.

It’s been more than five years since the first PSVR was released, and it’s time for a refresh. While it is compatible with the PS5, a special adapter is required, and the experience is very last-gen. SONY’S other VR efforts, such as delivering free VR games to PlayStation Plus users, have been problematic without an upgraded headset to go with the PS5.

First look: the headset design for PlayStation VR2 – PlayStation.Blog
PlayStation

The headset has haptic feedback, eye tracking, 4K HDR, 90/120Hz frame rates, foveated rendering, and a 110-degree field of view, and it connects to the PS5 through a single USB-C cable.

The PlayStation VR was the first inexpensive VR headset, requiring neither a powerful gaming PC nor an additional $800 in accessories. It turned purchasers’ existing PS4 game consoles into a decently capable system for $400-$500 back in 2016, and it’s only gotten cheaper since then.

It’s also worth recalling that the PSVR was one of the first consumer VR headsets, alongside the original Oculus Rift and HTC Vive, both of which have since had multiple sequels with vastly improved optical clarity, the field of view, and overall immersion. You could only walk around a minimal space directly in front of your PS4 and interact with virtual worlds with a pair of wands that could only approximate grasping and ungrasping at best — a far cry from the juggling you can do with modern controllers or the virtual hands with individual fingers you can get with a Valve Index controller today.

Because of the PSVR’s basic single-camera tracking system, turning your body entirely away from the TV was also perilous since it could lose track of your hands.

Sony now needs to compete with headsets like the Oculus Quest 2, which doesn’t require a computer, the Valve Index, which uses finger tracking, and the high-resolution HP Reverb G2. Since the first PSVR and its PlayStation Move controllers, VR hardware has advanced significantly. Sony must now demonstrate that it can still deliver an engaging experience (and the games to go with it). Horizon Call of the Mountain, designed “, especially for PS VR2 and will open the doors for gamers to travel further into the world of Horizon,” has already been revealed for the system.

While today’s announcement has answered the most pressing question about the PS VR2, there’s still a lot we don’t know about the future headset, such as its pricing or release date. However, Sony is expected to have more information on the subject shortly.

Learn more.


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Viggo Petersen, a writer with a wide-ranging curiosity, who is always looking for new ways to explore the world and the human experience through my work. I believe that writing is not just about expressing oneself, but about exploring the world and the human experience in all its forms and complexities. I strive to create stories that are both entertaining and enlightening, that reveal the beauty and complexity of the world and the human experience. I believe that writing has the power to connect us with others, to bring us closer together, and to help us understand ourselves and the world around us.

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